@startuml
sprite $handshake [48x48/16] {
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000000000000000038A8400000007CB30000000000000000
000000000000006DFFFFFC10006EFFFF8000000000000000
0030000000005EFFFFFFD4004DFFFFFFFA00000000000000
00DFA400003CFFFFFFE6002BFFFFFFFFFFC1000000000000
00DFFFEB9CFFFFFFF91019FFFFFFFFFFFFFD20000259C500
00DFFFFFFFFFFFFE4007EFFFFFFFFFFFFFFFF87BEFFFF500
00DFFFFFFFFFFFF404DFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFC04FFFFFFFFFA7BFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFF909FFFFFFF910007FFFFFFFFFFFFFFF500
00DFFFFFFFFFFFA07FFFFFA20000006FFFFFFFFFFFFFF500
00DFFFFFFFFFFFE00AFFA20027940006FFFFFFFFFFFFF500
00DFFFFFFFFFFFF80010003AFFFF80006FFFFFFFFFFFF500
00DFFFFFFFFFFFFF91005BFFFFFFF80006FFFFFFFFFFF500
00DFFFFFFFFFFFFFFFEFFFFFFFFFFF80006FFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFF80005FFFFFFFFF500
00DFFFD5225CFFFFFFFFFFFFFFFFFFFF80005FFFFFFFF500
00DFFA000000AFFFFFFFFFFFFFFFFFFFF70005FFFFFFF500
008FD005DD601FFFFFFFFFFFFFFFFFFFFF70003BEC974000
0000205FFFF304DFFFFFFFFFFFFFFFFFFFF7000000000000
000000EFFFF4000CFFFFFFFFFFFFFFFFFFFF700000000000
000001FFFFFED502FFFFFFFFFFFFFFFFFFFFF10000000000
000000DFFFFFFF004DFFFFFFFFFFFFFFFFFFF10000000000
000000164FFFFF1001DFFFFFFFFFFFFFFFFF900000000000
000000003FFFFFFE405FFFFFFFFFFFFFFA42000000000000
000000001EFFFFFFD007EFFFFFFFFFFFF800000000000000
000000000144FFFFF0002EFFFFFFFECFA100000000000000
000000000006FFFFFEC206FFFFFFFF000000000000000000
000000000002EFFFFFFC01FFFFFFF9000000000000000000
000000000000124FFFFE00FFFF4860000000000000000000
000000000000008FFFFA00AFFE0000000000000000000000
000000000000004FFFB10007A30000000000000000000000
000000000000000252000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define GOV_HANDSHAKE(_alias) ENTITY(rectangle,black,handshake,_alias,GOV HANDSHAKE)
!define GOV_HANDSHAKE(_alias, _label) ENTITY(rectangle,black,handshake,_label, _alias,GOV HANDSHAKE)
!define GOV_HANDSHAKE(_alias, _label, _shape) ENTITY(_shape,black,handshake,_label, _alias,GOV HANDSHAKE)
!define GOV_HANDSHAKE(_alias, _label, _shape, _color) ENTITY(_shape,_color,handshake,_label, _alias,GOV HANDSHAKE)
skinparam folderBackgroundColor<<GOV HANDSHAKE>> White
@enduml